ADT302 - Interactive Design Studio

Unit details

Note: You are seeing the 2023 view of this unit information. These details may no longer be current. [Go to the current version]

2023 unit information

Enrolment modes:

Commencing 2025

Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online

Trimester 3: Burwood (Melbourne), Online

Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Tonya Meyrick
Trimester 3: Tonya Meyrick

Students must have passed one level 1 unit - ADD105, ADD106, ADT102, ADT103, ACG103 and one level 2 unit ADD206, ADD204, ADT202, ADD209, ADT204.

Incompatible with: Nil
Typical study commitment:

Students will on average spend 150-hours over the trimester undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 3-hour seminar per week

Scheduled learning activities - online:

1 x 3-hour online seminar per week (livestreamed with recordings provided)


In this unit we research, establish, and harness the navigation of interactive design, through playable and playful games and applications across platforms including mobile, desktop and agile environments. The unit enables student-driven outcomes to coalesce with industry partnerships where professional expectations are fast-paced, specific and timely. Production and progression through tasks focus on navigating student technical proficiencies including time management, production management, user-testing cycles, and delivery of work to professional standards.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes

Critically examine and evaluate interactive experience design theory and practice

GLO1: Discipline-specific knowledge and capabilities


Effectively communicate in multimodal formats and apply interactive design theories in a style appropriate to target users

GLO3: Digital literacy


Harness scope of authoring software by demonstrating and applying interactive design skills to develop digital experiences

GLO6: Self-management


Synthesise project decision making processes, advise on directions and assist in problem solving within a team to meet diverse user and client needs

GLO7: Teamwork

GLO8: Global citizenship


Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week

Assessment 1 - Hackathon 1: Critical analysis plus individual weekly self-evaluation (Group)

1200 words
or equivalent


Week 4

Assessment 2 - Redesign an Interactive Design System: Individual pitch of design solution plus weekly self-evaluation

1200 words
or equivalent


Week 8

Assessment 3 - Gamify a System to Encourage Wider Audience Segments: Functional interactive application proposal plus weekly self-evaluation

1600 words
or equivalent


Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via ADT302

Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.