ADT302 - Interactive Design Studio
Unit details
| Year | 2027 unit information |
|---|---|
| Enrolment modes | Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online |
| Credit point(s) | 1 |
| EFTSL value | 0.125 |
| Unit chair | Trimester 2: Todd Murphy |
| Prerequisite | Students must have passed 4 credit points at level 2, including at least one unit from ADT203, ADT204, ADA204, ADA201. |
| Corequisite | Nil |
| Incompatible with | Nil |
| Educator-facilitated (scheduled) learning activities - on-campus unit enrolment | 1 x 3-hour on-campus seminar per week |
| Educator-facilitated (scheduled) learning activities - online unit enrolment | 1 x 3-hour online seminar per week (livestreamed, recordings provided) |
| Typical study commitment | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
Content
In this unit students will explore their interest and passion in interactive design, through creating playable and responsive screen-based user experience projects using a game engine. The unit enables student-driven outcomes to align with industry expectations in the wide range of interactive design professions, including experiential design, game design, virtual production and interface design.
Learning outcomes
| ULO | These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can: | Alignment to Deakin Graduate Learning Outcomes (GLOs) |
|---|---|---|
| ULO1 | Critically examine and evaluate interactive experience design theory and practice to generate meaningful insights that inform and challenge complex interaction design problems | GLO1: Discipline-specific knowledge and capabilities GLO2: Communication GLO4: Critical thinking |
| ULO2 | Collaboratively investigate the needs, behaviours, and contexts of audiences, recognising the human and place-based consequences of interaction design decisions to generate meaningful insights | GLO1: Discipline-specific knowledge and capabilities GLO2: Communication GLO7: Teamwork GLO8: Global citizenship |
| ULO3 | Fluently harness authoring software and interactive design methods to translate research insights into compelling digital experiences, applying considered judgement to evaluate and refine outcomes | GLO1: Discipline-specific knowledge and capabilities GLO3: Digital literacy GLO5: Problem solving GLO6: Self-management |
| ULO4 | Embrace iterative experimentation and productive risk-taking as core interaction design strategies, disseminating design thinking and team-informed decisions through reflective, multimodal communication that considers the broader impact on users and communities | GLO1: Discipline-specific knowledge and capabilities GLO2: Communication GLO3: Digital literacy GLO4: Critical thinking GLO6: Self-management GLO7: Teamwork GLO8: Global citizenship |
Note – From 2026, Deakin commenced introducing Graduate Attributes (GAs), which define the distinctive characteristics of a Deakin graduate. You may notice some units still refer to Graduate Learning Outcomes (GLOs) during this transition period.
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Assessment 1: (Group) Design Research Project | 1200 words or equivalent | 30% | Week 5 |
| Assessment 2: Design execution | 1600 words or equivalent | 40% | Week 8 |
| Assessment 3: Progressive design portfolio | 1200 words or equivalent | 30% | Ongoing |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Hurdle requirements
To be eligible to obtain a pass in this unit, students must achieve an overall mark of at least 50% in assessment task 3, Progressive design portfolio to evidence a minimum proficiency in the aligned discipline learning outcomes included in this unit.
Learning resource
The texts and reading list for ADT302 can be found via the University Library.
Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.
Bring Your Own Device (BYOD)
To fully engage with Deakin's learning experiences, students must be able to access and use internet-connected devices as outlined in computing requirements at Deakin.
To support student success at Deakin, we have a bring-your-own-device (BYOD) learning environment that acknowledges that students and educators bring with them the digital tools they regularly use to complete academic tasks. These tools stay with you beyond the classroom, helping you to keep learning, explore ideas more deeply, and connect with knowledge in ways that matter to you.
Students requiring a loan device should visit our Loan Laptop webpage or students requiring longer-term assistance should visit our Student Financial Assistance webpage.