ADT202 - Web Interface and Design

Unit details

Year:2023 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waterfront (Geelong), Cloud (online)
Trimester 3: Burwood (Melbourne), Cloud (online)
Credit point(s):1
Previously coded as:


EFTSL value:0.125
Unit Chair:Trimester 1: Maria Bates
Trimester 3: Maria Bates

Students must have passed 1 unit from ADD105, ADD106, ADT102, ADT103 or ACG103



Incompatible with:


Typical study commitment:

Students will on average spend 150-hours over the trimester undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 2-hour seminar per week

Scheduled learning activities - online:

1 x 2-hour online seminar per week (livestreamed with recordings provided)


In this unit we extend on the foundations of User Experience and Interaction Design to develop evidence-based interactions between humans and computers. Working with industry led design briefs and wicked problems, we explore innovative practical and theoretical UX and ID methods to develop immersive, playable digital experiences. Creating visual designs, through wire framing, visual prototyping, brand perception and user testing we develop interactive systems using inclusive practices to craft and guide users and target audiences to interact with digital products in meaningful and productive ways.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes

Evaluate a range of theory and tools used in best practice interactive game production

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving


Critically research and evaluate interactive theory and practice in designing games

GLO2: Communication

GLO4: Critical thinking


Identify scope of authoring software by demonstrating and applying interactive design skills to develop games

GLO1: Discipline-specific knowledge and capabilities

GLO3: Digital literacy


Collaborate with peers in decision making processes on game design concept directions and problem resolutions

GLO7: Teamwork


Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 - Practical Exercises Weekly theoretical and practical exercises 30% Week 3
Assessment 2 - Game Concept Proposal (Group) Multi-page PDF combining creative concept and research 30% Week 7
Assessment 3 - Game Design Outcome Digital interactive game prototype 40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.