AMC226 - Character Design and Rigging for 3D
Unit details
Note:
You are seeing the 2018 view of this unit information. These details may
no longer be current.
Year | 2018 unit information |
---|---|
Enrolment modes: | Trimester 2: Burwood (Melbourne) |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Previously: | AMC126 |
Unit chair: | Simeon Taylor |
Prerequisite: | Two units from: ACI102, ACM102, ACM132, ACM133, AMC100, AMC101, AMC104 |
Corequisite: | Nil |
Incompatible with: | ADA102, ADA201, AMC126 |
Contact hours: | 1 x 3 hour Seminar per week |
Content
This unit gives students the skills to design and create virtual characters for 3D animation, games and motion capture. Students will investigate the elements that make up creative character design and implement these in the building of their own characters. They will rig their character for a number of scenarios; keeping in mind its final use and the movements it will need to execute.
Assessment
Character design, 20%
Character Modelling and Creation, 40%
Character Rigging, 40%
Unit Fee Information
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