ALM201 - Gamified Media
Unit details
Year | 2018 unit information |
---|---|
Enrolment modes: | Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Unit chair: | Adam Brown |
Prerequisite: | Nil |
Corequisite: | Nil |
Incompatible with: | Nil |
Contact hours: | Campus: 1 x 2 hour Seminar per week for 6 weeks and extensive online interactions Cloud (online): Learning experiences are via CloudDeakin and a range of other online media |
Content
This unit enables students to explore and experience the application of game design elements in various non-gaming contexts. An increasingly important feature of how practitioners in a wide range of industries engage with their stakeholders, gamification will be critically examined in a number of different settings. Students will create online content individually and collaboratively, and actively interact with their peers across different online platforms. In doing so, students expand and enhance their portfolios and build a strategic and dynamic online presence.
Assessment
Portfolio items, 40%
Peer review, 20%
Collaborative digital media project, 40%