ALM201 - Gamified Media

Unit details

Note: You are seeing the 2018 view of this unit information. These details may no longer be current. [Go to the current version]
Year2018 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online
Credit point(s):1
EFTSL value:0.125
Unit chair:

Adam Brown

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 1 x 2 hour Seminar per week for 6 weeks and extensive online interactions

Cloud (online): Learning experiences are via CloudDeakin and a range of other online media

Content

This unit enables students to explore and experience the application of game design elements in various non-gaming contexts. An increasingly important feature of how practitioners in a wide range of industries engage with their stakeholders, gamification will be critically examined in a number of different settings. Students will create online content individually and collaboratively, and actively interact with their peers across different online platforms. In doing so, students expand and enhance their portfolios and build a strategic and dynamic online presence.

Assessment

Portfolio items, 40%

Peer review, 20%

Collaborative digital media project, 40%