ACF212 - Visual Effects and Motion Graphics

Unit details

Note: You are seeing the 2020 view of this unit information. These details may no longer be current.
Year:

2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 1: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Simeon Taylor
Prerequisite:

Students must complete unit ACF107 or ADD102

Corequisite:

Nil

Incompatible with:

AMC203

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1-hour class per week, 1 x 2-hour seminar per week

Content

In this unit students investigate the intersections of live action and digital animation techniques through a range of concepts and practical approaches based on industry standards. Students develop hands-on experience in chroma-key (green-screen) studio principles, including techniques for lighting subjects, directing action, and compositing a range of digital media assets for a variety of creative outcomes. Students learn how to animate text for film titles and create visual effects for animation, game design, and live action film practices. The convergence of 2D, 3D and virtual image spaces with live-action content compels students to consider and explore the possibilities of a dynamic contemporary media ecology.

 

These are the Learning Outcomes (ULO) for this unit

At the completion of this unit, successful students can:

Deakin Graduate Learning Outcomes

ULO1

Apply key elements of a typical VFX production workflow and plan and execute basic compositing tasks for a title or graphic sequence

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

ULO2

Apply a range of technical, aesthetic and conceptual strategies in the completion of independent creative projects. Use digital skills to combine a variety of medias, to create a piece for dissemination to a large audience

GLO3: Digital literacy

GLO4: Critical thinking

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Trimester 1:
Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week

Assessment 1 – Folio 1: Motion Graphics

2000 words or equivalent 50% Information not yet available

Assessment 2 – Folio 2: Visual Effects

2000 words or equivalent 50% Information not yet available

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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