ADT301 - UX Design Studio

Unit details

Year

2027 unit information

Enrolment modesTrimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Online
Credit point(s)1
EFTSL value0.125
Unit chairTrimester 1: Jacinta Kay
Prerequisite

Students must have passed 1 unit from ADT201 or ADT202 and 4 credit points at level 1

CorequisiteNil
Incompatible withNil
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment

1 x 3-hour on-campus seminar per week

Educator-facilitated (scheduled) learning activities - online unit enrolment

1 x 3-hour online seminar per week (livestreamed, recordings provided)

Typical study commitment

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Content

In this unit we bring together strategic and concept driven learning tasks to focus on industry-led design briefs for User Experience. This provides the opportunity to draw on the forms and functions of UX design in a context dependent environment. This encompasses challenging, testing and refining practical outcomes to enhance user comprehension and add value to set systems and tasks. Operating in a studio practice-led learning structure students will be supported in advancing their own strategically aligned projects that meet industry requirements in a constructive and positive environment.

Learning outcomes

Each unit in your course is a building block towards Deakin's Graduate Learning Outcomes - not all units develop and assess every Graduate Learning Outcome (GLO).

ULO These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can:

Alignment to Deakin Graduate Learning Outcomes (GLOs)

ULO1

Critically investigate and communicate the needs, behaviours, and contexts of audiences, recognising the human and place-based consequences of design decisions to generate meaningful insights that inform complex UX and digital design problems

GLO1: Discipline-specific knowledge and capabilities

GLO2: Communication

GLO4: Critical thinking

GLO8: Global citizenship

ULO2

Analyse and evaluate the existing design landscape, identifying opportunities and gaps that challenge and expand responses to complex UX and digital design problems

GLO1: Discipline- specific knowledge and capabilities

GLO2: Communication

GLO4: Critical thinking

GLO5: Problem solving

GLO8: Global citizenship

ULO3

Fluently deploy UX and digital design methods, materials, and languages to translate research insights into sophisticated, considered responses to complex design scenarios

GLO1: Discipline- specific knowledge and capabilities

GLO2: Communication

GLO3: Digital literacy

GLO4: Critical thinking

GLO5: Problem solving

ULO4

Embrace iterative experimentation and productive risk-taking as core design strategies, critically reflecting on the human and place-based impact of design decisions to develop bold, original responses to open ended UX and digital design challenges

GLO1: Discipline- specific knowledge and capabilities

GLO2: Communication

GLO3: Digital literacy

GLO4: Critical thinking

GLO5: Problem solving

GLO8: Global citizenship

Assessment

Trimester 1:
Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1: Design research 1200 words or equivalent 30% Week 5
Assessment 2: Design execution 1600 words or equivalent 40% Week 11
Assessment 3: Progressive design portfolio 1200 words or equivalent 30% Ongoing

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Hurdle requirements

To be eligible to obtain a pass in this unit, students must achieve an overall mark of at least 50% in assessment task 3, Progressive design portfolio to evidence a minimum proficiency in the aligned discipline learning outcomes included in this unit.

Learning resource

The texts and reading list for ADT301 can be found via the University Library.


Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Bring Your Own Device (BYOD)

To fully engage with Deakin's learning experiences, students must be able to access and use internet-connected devices as outlined in computing requirements at Deakin.

To support student success at Deakin, we have a bring-your-own-device (BYOD) learning environment that acknowledges that students and educators bring with them the digital tools they regularly use to complete academic tasks. These tools stay with you beyond the classroom, helping you to keep learning, explore ideas more deeply, and connect with knowledge in ways that matter to you.

Students requiring a loan device should visit our Loan Laptop webpage or students requiring longer-term assistance should visit our Student Financial Assistance webpage.