ADT203 - Games and Interactive Design

Unit details

Note: You are seeing the 2023 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2023 unit information

Enrolment modes:

Commencing 2024

Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Online

Trimester 3: Online

Credit point(s):1
EFTSL value:0.125
Previously coded as:Nil
Unit Chair:Trimester 1: Maria Bates
Trimester 3: Colin Trechter
Cohort rule:Nil
Prerequisite:

ADT102

Corequisite:Nil
Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 2-hour seminar per week

Scheduled learning activities - online:

Online independent and collaborative learning activities including 11 scheduled online seminars

Online students must attend/review online seminars and participate in discussions and activities as required for assessment

Content

This unit explores both the application and implication of games design and its associated interactivity. Fundamental to this understanding is the correlation between game design principles and the effectual human-centred usability features in an interactive environment. Students will learn to critically evaluate contemporary game design and to propose and construct strategic, interactive, energetic, and visually imaginative design solutions that meet best-practice to consider site, audience, navigation, structure, and engagement. Teamwork and the evaluation of professional contexts, collaboration and communication strategies will support this outcome-based unit. 

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1 Evaluate a range of theory and tools used in best practice interactive game production

GLO1: Discipline-specific knowledge and capabilities
GLO5: Problem solving

ULO2 Critically research and evaluate interactive theory and practice in designing games

GLO2: Communication
GLO4: Critical thinking

ULO3 Identify scope of authoring software by demonstrating and applying interactive design skills to develop games

GLO3: Digital literacy
GLO1: Discipline-specific knowledge and capabilities

ULO4 Collaborate with peers in decision making processes on game design concept directions and problem resolutions

GLO7: Teamwork

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Practical Exercises 1200 words
or equivalent
30% Week 3
Game concept proposal (Group) 1200 words
or equivalent
30% Week 7
Game Design Outcome 1600 words
or equivalent
40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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