ADA201 - Character Design and Development for Animation

Unit details

Year

2026 unit information

Enrolment modes:Trimester 1: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Lienors Torre
Prerequisite:

ADA102, ADA107 or equivalent. (Equivalent to be approved by unit chair.)

Corequisite:Nil
Incompatible with: AMC226
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 1-hour online lecture per week

1 x 2-hour on-campus seminar per week

Educator-facilitated (scheduled) learning activities - online unit enrolment:

1 x 1-hour online lecture per week (recordings provided)

1 x 2-hour online seminar per week (livestreamed, recordings provided)

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Content

This unit focuses on character design and creation for animation. Students design and develop a compelling character that can be used in animation or in other design applications. Beginning from initial 2D sketches (the character's design) and narrative considerations (the character's backstory and potential), students develop their designs into a fully animatable character. Students also explore a number of rigging strategies to enable their characters to be used for animation and will have the opportunity to adapt their character design into 2D and 3D animation software.

Learning outcomes

ULO These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can:

Alignment to Deakin Graduate Learning Outcomes (GLOs)

ULO1

Analyse and apply principles of character design, to create complex characters ready for animation.

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

ULO2

Develop and apply verbal and visual strategies to create and evaluate aesthetic, conceptual designs for emotive, appealing characters that fit within a range of animation genres and contexts for a variety of audiences

GLO1: Discipline-specific knowledge and capabilities

GLO2: Communication

ULO3

Collect, interpret and evaluate information, assets and other research materials for use in individual creative research using online, located and other sources including collaborative and self-directed methods

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1: Character design plan, rationale and model   40% Week 3
Assessment 2: Character adaptation for 2D digital animation   30% Week 6
Assessment 3: Character adaptation for 3D digital animation   30% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

Estimate your fees

For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.