SIT151 - Game Fundamentals

Unit details

Note: You are seeing the 2023 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2023 unit information

Enrolment modes:Trimester 1: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Shaun Bangay
Prerequisite:

Nil

Corequisite:Nil
Incompatible with: SITM151
Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour online class per week, 1 x 2 hour workshop per week.

Scheduled learning activities - online:

Online independent and collaborative learning including 1 x 1 hour online class per week (recordings provided), 1 x 2 hour online workshop per week.

Content

This unit is for students to study the concepts that define the design and development of games. Through the combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills.  Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Investigate computer game designs and articulate their effectiveness using evidence.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking

ULO2

Design and develop computer game components and incorporate that into a game.

GLO4: Critical thinking
GLO5: Problem solving

ULO3

Employ the terminology used for computer game design and development to communicate ideas and concepts in a professional manner.

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Online quizzes Four fortnightly online quizzes 10% (4 x 2.5%) Weeks 4, 6, 8, 10
Written report Written report and peer review, 500-word maximum  10% Week 4 and 5
Point of View essay Essay 20% Week 8
Game development and implementation Functioning game, demonstration video and documentation 30% Week 11
End-of-Unit Assessment  Timed online test 30% End-of-unit assessment period

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT151 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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