SIT151 - Game Fundamentals
Unit details
Year: | 2023 unit information |
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Enrolment modes: | Trimester 1: Burwood (Melbourne), Online |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Unit Chair: | Trimester 1: Shaun Bangay |
Prerequisite: | Nil |
Corequisite: | Nil |
Incompatible with: | SITM151 |
Typical study commitment: | Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
Scheduled learning activities - campus: | 1 x 1 hour online class per week, 1 x 2 hour workshop per week. |
Scheduled learning activities - online: | Online independent and collaborative learning including 1 x 1 hour online class per week (recordings provided), 1 x 2 hour online workshop per week. |
Content
This unit is for students to study the concepts that define the design and development of games. Through the combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills. Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.
ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
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ULO1 | Investigate computer game designs and articulate their effectiveness using evidence. | GLO1: Discipline-specific knowledge and capabilities |
ULO2 | Design and develop computer game components and incorporate that into a game. | GLO4: Critical thinking |
ULO3 | Employ the terminology used for computer game design and development to communicate ideas and concepts in a professional manner. | GLO1: Discipline-specific knowledge and capabilities |
Assessment
Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
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Online quizzes | Four fortnightly online quizzes | 10% (4 x 2.5%) | Weeks 4, 6, 8, 10 |
Written report | Written report and peer review, 500-word maximum | 10% | Week 4 and 5 |
Point of View essay | Essay | 20% | Week 8 |
Game development and implementation | Functioning game, demonstration video and documentation | 30% | Week 11 |
End-of-Unit Assessment | Timed online test | 30% | End-of-unit assessment period |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
The texts and reading list for the unit can be found on the University Library via the link below: SIT151 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.
Unit Fee Information
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