ADT201 - Digital Experience Design

Unit details

Note: You are seeing the 2023 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2023 unit information

Enrolment modes:Trimester 2: Burwood (Melbourne), Online
Trimester 3: Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Jacinta Kay
Trimester 3: Jacinta Kay
Cohort rule:

Must be enrolled in A317, A318, A319, A351, A343, A344, A345

Prerequisite:

Students must have completed 4 credit points at level 1 in courses A343,
A344 or A345
OR
Students must have completed unit ADT102 or ADT103

From 2024: 
Students must have completed unit ADT102 or ADT103

Corequisite:

Nil

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 3-hour seminar per week

Scheduled learning activities - online:

1 x 3 hour online seminar per week (livestreamed with recordings provided)

Content

In this unit students consider the application of digital technology to the experiences of a variety of users. This involves building on the fundamentals of UX methods and interactive design practices to leverage interactional game engine software and other technologies to develop practical and engaging digital experiences for both target and inclusive audiences in a diversity of professional settings. The unit considers a broad range of contemporary industries from gaming, advertising, and art and design to product prototyping, remote collaborations, and immersive experience training.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Critically research and evaluate digital experience design theory and practice

GLO2: Communication

GLO4: Critical thinking

ULO2

Effectively communicate and apply interactive design theories in a style appropriate to target users

GLO1: Discipline-specific knowledge and capabilities

GLO2: Communication

GLO5: Problem solving

ULO3

Identify scope of authoring software by demonstrating and applying interactive design skills to develop digital experiences

GLO1: Discipline-specific knowledge and capabilities

GLO:3 Digital literacy

ULO4

Collaborate with peers in decision making processes and provide advice on experience design concept directions and problem resolutions

GLO7: Teamwork

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 - Design review Oral presentation and digital document 40% Week 4
Assessment 2 - Digital Experience Concept Proposal Recorded oral and visual presentation plus digital document 20% Week 6
Assessment 3 - Digital Experience Design Outcome Interactive application plus brief 40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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