ADT102 - Interaction Design

Unit details

Note: You are seeing the 2023 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2023 unit information

Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Online
Trimester 3: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Maria Bates
Trimester 3: Jacinta Kay
Prerequisite:

Nil

Corequisite:Nil
Incompatible with: ADTM102
Typical study commitment:

Students will on average spend 150-hours over the trimester undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1-hour class (online), 1 x 2-hour seminar per week

Scheduled learning activities - online:

Online independent and collaborative learning activities including: 1 x 1-hour class (recordings provided) per week, 1 x 2-hour seminar or equivalent per week

Content

Learn the fundamental principles and practices of interaction design. This includes how to develop and design an industry-based design concept for a diverse range of audience interactions.  In this unit students are introduced to the fundamental components of interaction design through a series of critical practical design tasks.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1 Explain the foundational principles and concepts of interaction design and its relationship to design and technology

GLO 1: Discipline-specific knowledge and capabilities

GLO 2: Communication
ULO2 Use data gathering techniques to observe, analyse and interpret findings to identify successful models of interaction

GLO 1: Discipline-specific knowledge and capabilities

GLO 3: Digital literacy
ULO3 Build interactive prototypes that harness the concepts of social, cognitive and emotional interaction techniques

GLO 1: Discipline-specific knowledge and capabilities

GLO 4: Critical thinking
ULO4 Conduct tests on a variety of digital technologies and evaluate their capacity to deliver successful outcomes for diverse audiences

GLO 1: Discipline-specific knowledge and capabilities

GLO 6: Self-management

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 -  Critical Reflection: Discover Interaction Design 1200 words
or equivalent
30% Week 4
Assessment 2 - Concept development: Define and Develop Interaction Design 1200 words
or equivalent
30% Week 7
Assessment 3 - Product proposal: Deliver Design 1600 words
or equivalent
40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

This Unit Guide (available via CloudDeakin);

The Study Guide ADT102 Interaction Design which provides further details on briefs; other readings and resources available via CloudDeakin.

We recommend an external hard drive or USB drive to back up work

Unit Fee Information

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