ADA201 - Creating 3D Characters

Unit details

Note: You are seeing the 2020 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 2: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Lienors Torre
Cohort rule:

Nil

Prerequisite:

ADA102 or ADD103 or equivalent. (Equivalent to be approved by unit chair.)

Corequisite:

Nil

Incompatible with:

AMC226

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 3-hour seminar per week

Content

This is an intermediate 3D unit that focuses on character design and creation. All the way from initial 2D sketch to a fully animatable character. Students explore creative character design with reference to the principles of design, anatomy, and character appeal. In learning how to create a 3D character, students will acquire industry standard modelling and texturing techniques that will be invaluable across a range of fields, from motion graphics to product design. Students will also explore a number of rigging strategies to enable their characters to be used for animation.

 

These are the Learning Outcomes (ULO) for this unit

At the completion of this unit, successful students can:

Deakin Graduate Learning Outcomes

ULO1

Analyse and apply principles of character design, and the techniques of model creation and rigging to create complex 3d characters

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

ULO2

Develop and apply verbal and visual strategies to create and evaluate aesthetic, conceptual designs for emotive, appealing characters that fit within a range of animation genres and contexts for a variety of audiences

GLO1: Discipline-specific knowledge and capabilities

GLO2: Communication

ULO3

Collect, interpret and evaluate information, assets and other research materials for use in individual creative research using Cloud, located and other sources including collaborative and self-directed methods

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 (Individual) - Character design plan, rationale and model   40% Week 5
Assessment 2 (Individual) - Character rig   30% Week 8
Assessment 3 (Individual) - Animation emote test 30% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

Click on the fee link below which describes you: