ACF212 - Visual Effects and Motion Graphics
Unit details
Year: | 2021 unit information |
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Important Update: | Unit delivery will continue to be provided in line with the most current COVIDSafe health guidelines. This may include a mix of on-campus and online activities. To find out how you are impacted, please check your unit sites for announcements and updates. Unit sites open one week prior to the start of each Trimester/Semester. Thank you for your flexibility and commitment to studying with Deakin in 2021. Last updated: 4 June 2021 |
Enrolment modes: | Trimester 1: Burwood (Melbourne) |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Unit Chair: | Trimester 1: Simeon Taylor |
Cohort rule: | Nil |
Prerequisite: | Students must complete unit ACF107 or ADD102 |
Corequisite: | Nil |
Incompatible with: | AMC203 |
Typical study commitment: | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
Scheduled learning activities - campus: | 1 x 1-hour class per week, 1 x 2-hour seminar per week |
Content
In this unit students investigate the intersections of live action and digital animation techniques through a range of concepts and practical approaches based on industry standards. Students develop hands-on experience in chroma-key (green-screen) studio principles, including techniques for lighting subjects, directing action, and compositing a range of digital media assets for a variety of creative outcomes. Students learn how to animate text for film titles and create visual effects for animation, game design, and live action film practices. The convergence of 2D, 3D and virtual image spaces with live-action content compels students to consider and explore the possibilities of a dynamic contemporary media ecology.
ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
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ULO1 | Apply key elements of a typical VFX production workflow and plan and execute basic compositing tasks for a title or graphic sequence | GLO1: Discipline-specific knowledge and capabilities GLO5: Problem solving |
ULO2 | Apply a range of technical, aesthetic and conceptual strategies in the completion of independent creative projects. Use digital skills to combine a variety of medias, to create a piece for dissemination to a large audience | GLO3: Digital literacy GLO4: Critical thinking |
These Unit Learning Outcomes are applicable for all teaching periods throughout the year
Assessment
Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
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Assessment 1 – Folio 1: Motion Graphics | 2000 words or equivalent | 50% | Information not yet available |
Assessment 2 – Folio 2: Visual Effects | 2000 words or equivalent | 50% | Information not yet available |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.
Unit Fee Information
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