ADT302 - Interactive Design Studio
Unit details
Year: | 2024 unit information |
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Enrolment modes: | Commencing 2025 Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online Trimester 3: Burwood (Melbourne), Online |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Unit Chair: | Trimester 2: Tonya Meyrick Trimester 3: Tonya Meyrick |
Prerequisite: | Students must have passed one level 1 unit - ADD105, ADD106, ADT102, ADT103, ACG103 and one level 2 unit ADD206, ADD204, ADT202, ADD209, ADT204. |
Corequisite: | Nil |
Incompatible with: | Nil |
Typical study commitment: | Students will on average spend 150-hours over the trimester undertaking the teaching, learning and assessment activities for this unit. This will include educator guided online learning activities within the unit site. |
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment: | 1 x 3-hour seminar per week |
Educator-facilitated (scheduled) learning activities - online unit enrolment: | 1 x 3-hour online seminar per week (livestreamed with recordings provided) |
Content
In this unit we research, establish, and harness the navigation of interactive design, through playable and playful games and applications across platforms including mobile, desktop and agile environments. The unit enables student-driven outcomes to coalesce with industry partnerships where professional expectations are fast-paced, specific and timely. Production and progression through tasks focus on navigating student technical proficiencies including time management, production management, user-testing cycles, and delivery of work to professional standards.
ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
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ULO1 | Critically examine and evaluate interactive experience design theory and practice | GLO1: Discipline-specific knowledge and capabilities |
ULO2 | Effectively communicate in multimodal formats and apply interactive design theories in a style appropriate to target users | GLO3: Digital literacy |
ULO3 | Harness scope of authoring software by demonstrating and applying interactive design skills to develop digital experiences | GLO6: Self-management |
ULO4 | Synthesise project decision making processes, advise on directions and assist in problem solving within a team to meet diverse user and client needs | GLO7: Teamwork GLO8: Global citizenship |
Assessment
Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
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Assessment 1 (Group): Hackathon 1 - Critical analysis plus individual weekly self-evaluation | 1200 words or equivalent | 30% | Week 4 |
Assessment 2: Redesign an Interactive Design System - Individual pitch of design solution plus weekly self-evaluation | 1200 words or equivalent | 30% | Week 8 |
Assessment 3: Gamify a System to Encourage Wider Audience Segments - Functional interactive application proposal plus weekly self-evaluation | 1600 words or equivalent | 40% | Week 12 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
The texts and reading list for the unit can be found on the University Library via ADT302
Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.