ADA206 - Visual Effects and Effects Animation
Unit details
Year | 2025 unit information |
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Enrolment modes: | 2025 From 2026 |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Previously coded as: | ACF212 |
Unit Chair: | Trimester 1: Cameron Crichton |
Prerequisite: | Students must have passed 1 unit from ADA102, ADA107, ADD105, ADD106, ADT102, ADT103, ACG103, ACF103, or ACF109. |
Corequisite: | Nil |
Incompatible with: | AMC203 |
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment: | 1 x 1-hour online lecture per week (recordings provided) 1 x 2-hour on-campus seminar per week |
Educator-facilitated (scheduled) learning activities - online unit enrolment: | 1 x 1-hour online lecture per week (recordings provided) 1 x 2-hour online seminar per week |
Typical study commitment: | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. This will include educator guided online learning activities within the unit site. |
Content
In this unit students investigate the intersections of live action and digital animation techniques through a range of concepts and practical approaches based on industry standards. Students develop hands-on experience in visual effects (VFX) visual effects animation. This includes techniques for lighting subjects, green screen shooting, directing action, and compositing a range of digital media assets for a variety of creative outcomes. Students learn how to animate for film titles and create visual effects for animation, game design, and live action film. The convergence of 2D, 3D and virtual image spaces with live-action content compels students to consider and explore the possibilities of a dynamic contemporary media ecology.
Learning outcomes
ULO | These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can: | Alignment to Deakin Graduate Learning Outcomes (GLOs) |
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ULO1 | Apply key elements of a typical VFX production workflow and plan and execute basic compositing tasks for a title or graphic sequence | GLO1: Discipline-specific knowledge and capabilities GLO5: Problem solving |
ULO2 | Apply a range of technical, aesthetic and conceptual strategies in the completion of independent creative projects. | GLO3: Digital literacy GLO4: Critical thinking |
ULO3 | Use digital skills to combine a variety of medias, to create a piece for dissemination to a large audience | GLO3: Digital literacy GLO4: Critical thinking |
Assessment
Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
---|---|---|---|
Assessment 1: Investigations | 1600 words or equivalent | 40% | Week 10 |
Assessment 2: Project Pitch | 800 words or equivalent | 20% | Week 6 |
Assessment 3: Major VFX Project | 1600 words or equivalent | 40% | Week 12 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning resource
As there are no prescribed textbooks set for this unit, students are not required to purchase text.
A list of recommended reading for ADA206 can be found via the University Library.
A further selection of readings and web-based resources will be available online, as directed by the unit chair.
Unit Fee Information
Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.
For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.