ADA206 - Visual Effects and Effects Animation

Unit details

Year

2025 unit information

Enrolment modes:

2025
Trimester 1: Burwood (Melbourne)

From 2026
Trimester 1: Burwood (Melbourne), Online

Credit point(s):1
EFTSL value:0.125
Previously coded as:ACF212
Unit Chair:Trimester 1: Cameron Crichton
Prerequisite:

Students must have passed 1 unit from ADA102, ADA107, ADD105, ADD106, ADT102, ADT103, ACG103, ACF103, or ACF109.

Corequisite:Nil
Incompatible with: AMC203
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 1-hour online lecture per week (recordings provided)

1 x 2-hour on-campus seminar per week

Educator-facilitated (scheduled) learning activities - online unit enrolment:

1 x 1-hour online lecture per week (recordings provided)

1 x 2-hour online seminar per week

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Content

In this unit students investigate the intersections of live action and digital animation techniques through a range of concepts and practical approaches based on industry standards. Students develop hands-on experience in visual effects (VFX) visual effects animation. This includes techniques for lighting subjects, green screen shooting, directing action, and compositing a range of digital media assets for a variety of creative outcomes. Students learn how to animate for film titles and create visual effects for animation, game design, and live action film. The convergence of 2D, 3D and virtual image spaces with live-action content compels students to consider and explore the possibilities of a dynamic contemporary media ecology.

Learning outcomes

ULO These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can:

Alignment to Deakin Graduate Learning Outcomes (GLOs)

ULO1

Apply key elements of a typical VFX production workflow and plan and execute basic compositing tasks for a title or graphic sequence

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

ULO2

Apply a range of technical, aesthetic and conceptual strategies in the completion of independent creative projects.

GLO3: Digital literacy

GLO4: Critical thinking

ULO3

Use digital skills to combine a variety of medias, to create a piece for dissemination to a large audience

GLO3: Digital literacy

GLO4: Critical thinking

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1: Investigations 1600 words
or equivalent
40% Week 10
Assessment 2: Project Pitch 800 words 
or equivalent
20% Week 6
Assessment 3: Major VFX Project 1600 words
or equivalent
40% Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning resource

As there are no prescribed textbooks set for this unit, students are not required to purchase text.

A list of recommended reading for ADA206 can be found via the University Library.

A further selection of readings and web-based resources will be available online, as directed by the unit chair.

Unit Fee Information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

Estimate your fees

For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.